Post-Processing 3D Scenes

You can find the finished patch here: postprocessing.

Basic Patch Layout

Step 1

  • Render a scene to a texture

Resulting texture:

Step 2

  • Blur the resulting texture using image compose into a new one

Resulting texture:

Step 3

  • Compose a new image:
    • Draw the image from step 1
    • Draw the blurred image from step 2 using blendmode: add
    • Apply effects like Noise and ChromaticAbbreviation

Resulting texture:

Step 4

  • Draw the final image compose to the screen

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